Tuesday, January 14, 2020

Pegetto's Marionette

Pegetto's Marionette

...A once beloved master puppeteer gave his final performance when he attempted to animate his creation with the blood of the living...Tearing free of it's marionette, it turned it's own strings on it's former master, leaving behind only this cursed whip...

A sinister looking crossing of sticks and a single stern, wooden rod, it strongly resembles a tool used by puppeteers, but with arcane, red symbols carved into it's central rod.. Only the wielder can see that it is an unearthly whip, with hair-thin silver strings that seem to defy gravity, curling up and unfurling at the behest of the wielder, each one too fine to behold by naked eye, outside of direct moonlight. It's handle is a tougher wood that is unknown to most craftsmen, and is speckled with dark red and burn marks. It is such an unusual weapon that it is difficult to wield, even those skilled in the use of whips find it unruly.

Pegetto's Whip is a unique weapon. Each time the whip strikes a living target successfully, one of it's strings grips a limb, seizing control of it and weakening the victims strength and mentality, sprouting a new string for each limb the victim has . Each time the victim attempts to use bound limbs, their actions may be turned against them, allowing the whip wielder to corrupt that action in their favor. If all limbs on a target become bound; including it's head, the victim is transformed into a wooden puppet version of themselves, completely under the control of the wielder of the marionette, and taking every action to preserve the secret against their will, acting a pale facsimile of their normal self. They can be controlled from up to 50 yards away, even through multiple solid walls and floors, the strings tangible and visible only to the wielder and victim while this is in effect, the strings only becoming visible when to those who can see magic.

The victim appears as they normally would, unfettered, but the controller can manipulate them, speak through, and use them to fight, the victim painfully aware of their predicament, but unable to break their calm facade or tell anyone. While turned into a puppet, the magic of the whip makes them look normal, however their body takes on a puppets qualities, becoming hyper vulnerable to fire, & gaining an instinctive fear of open flame, insects and water. They cannot sweat or produce bodily fluids in puppet form, but appear to breathe normally. The puppet will also avoid the touch of others, as it's illusion cannot hide the texture of it's wooden body.

The control is only broken when the range between puppet and controller exceeds 55 yards , at the wielders will, or if the victim is submerged in water. Breaking the control in any manner leaves the 'puppet in a catatonic state for a half hour, unable to speak and wandering aimlessly as they regain control of themselves, however they will not be able to speak of their ordeal until the effects fully wear off. While a puppet, the victim does not need to eat, sleep or breathe, however they will act normally in order to preserve the wielder, who may force them to sleep at anytime, by simply closing their eyes, or forcing them to return to them. The whip's power is not without repercussion, as continued use drains the users life force until eventually nothing remains, but stronger users may use it from even further away with less harmful effects.

By Tavaer

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