Tendrilize
(Spell)
Difficulty:
Easy
Based
on the same spell from Fapp.
A
curious spell from a foreign land, created by mages known as
Fleshcrafters. This spell has a multitude of different uses, all
revolving around creating and modifying tentacles. While this spell
grants the coordination needed to control the tentacles, which could
grant considerable combat and utility application, they were
traditionally used almost exclusively for rather lewd purposes.
When
cast, the caster must touch either themselves or another creature and
choose one of three primary functions:
- The target grows a tentacle at the touched location, typically the flank or back. The tentacle has a five-foot reach on a normal human, but is longer or shorter proportionately to the target's size.
- A touched body part gains the form and function of a tentacle, topped by the appendage's normal extremity, if any. An arm, leg, tongue, nose, neck...anything. This use can also target any bodily opening, in which case it is replaced with a tentacle with said orifice at the end. If targeting a body part with multiple instances, like arms or legs, the spell can target a single appendage, or all matching appendages.
- An existing tentacle is modified. It can be endowed with a hand, mouth, eye, or other such biological feature, even if not possessed by the creature normally. It can also be doubled or halved in length, or capped with a claw, blade, or bludgeon. It can be converted into a vine-like appendage comprised of plant-matter, in which case it will even bear edible fruit. If cast on a tentacle that already has one of these properties, said property is replaced by the new one.
The
spell lasts for one hour.
Miscast:
01-20
|
The caster suffers a random effect of the spell, which is
permanent until cured. |
21-40
|
The spell succeeds, but the tentacle flails and writhes about
of its own accord, and cannot be controlled. |
41-100
|
The spell has a random viable effect instead of the intended
one on the target. |
Bonuses:
The
caster can apply a second effect in the same casting.
The
duration is increased to a day.
The
spell is permanent. (This requires two bonuses.)
The
caster controls the tentacle, rather than the target.
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