Tuesday, August 27, 2019

Liquid Form

Liquid Form (Spell)
Difficulty: Average

This versatile spell turns the caster and all carried equipment into a watery mass, vaguely resembling their original form. While in liquid form, their physical strength is considerably less, but the are highly resistant to most forms of damage. More importantly, they can seep through any opening that isn't water-tight! The spell lasts about an hour normally, but the caster can extend this indefinitely by paying the energy cost every hour, without having to cast the spell again. The caster can also choose to become a semi-solid fleshy ooze when casting, in which case they retain their physical strength, but gain less damage resistance.

Miscast:
01-10
The caster suffers a mutation that remains until somehow cured.
11-35
The spell affects a random being within 30 feet.
36-45
The subject becomes liquid, but cannot move until the spell ends.
46-55
The spell succeeds, but transforms the subject into water or ooze, whichever the caster didn't intend.
56-80
The subject is injured as part of their body melts away.
81-100
The subject suffers a mutation for the duration of the spell.

Mutations:
01-20
Part of the caster's body, such as an arm or leg turns to water or ooze, as per the spell's normal effect.
21-40
The caster's body bloats with excess fluid. This doesn't affect their health, but it does impact their agility and appearance.
41-60
The caster's skin is constantly coated with water.
61-80
Water constantly flows from the caster's eyes, as though they were crying.
81-100
The caster's body becomes slightly transparent. They aren't notably harder to see, but they do look strange.

Bonuses:
The spell uses less energy.
The spell can affect another being touched by the caster.
The spell can affect multiple creatures within thirty feet (requires 2 bonuses.)
The user can turn into a corrosive or toxic liquid.

For D&D 5E

Liquid Form
2nd Level Transmutation
Casting Time: 1 action
Range: Self
Components: V, S
Duration: Concentration, Up to 1 hour
Classes: Druid, Sorcerer, Wizard
You transform into an animate mass of water for the spell's duration, vaguely retaining your natural shape.

While in this form, you gain a swim speed, and can enter and occupy the space of another creature. You have resistance to nonmagical damage. You can pass through small holes, narrow openings, and even mere cracks.


While in liquid form, you can’t talk or manipulate objects, and any objects it was carrying or holding can’t be dropped, used, or otherwise interacted with. You can’t attack or cast spells.

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