Seafoam
Moss
This crusty white
moss grows in coastal regions, typically on the side of cliffs, in
places exposed to both sea and air. Nothing naturally eats it, as
it's overwhelmingly salty, not to mention toxic, but it possesses
magical properties valued by alchemists.
If ingested raw,
seafoam moss functions as a potent hallucinogen. Prolonged use causes
potentially fatal brain damage. Along with its unpleasant taste, this
makes it unpopular for recreational use.
Brineblood:
An incredibly easy
to brew potion, requiring nothing more than boiling seafoam moss in
fresh water, Brineblood is a very popular potion in regions where
seafoam moss grows. Brineblood possesses none of the toxic or
hallucinogenic properties of its components.
The effects of
Brineblood last for one to three hours, depending on how it was
prepared. The user gains the ability to hold their breath four times
as long as usual, their eyes develop a waterproof membrane, and their
fingers and toes become webbed.
If additional doses
of Brineblood are taken before the first wears off, the duration is
reset and then doubled, but there is a roughly 50% chance of
suffering an overdose. In the case of an overdose, the user suffers
from hallucinations and mild brain damage, typically in the form of
partial memory loss. In addition, the effects become permanent. The
also undergo other changes. They have a 50% chance of developing
gills (in which case there's another 50% chance of losing use of
their lungs,) accompanied by another change:
Side-effect:
01-25
|
The user's
eyes grow large, dark, and highly sensitive to light. They can see
in near total darkness, but bright light (like a sunny day) is
nearly blinding. |
26-35
|
The user
develops the ability of sonar when underwater. There is a 50%
chance they lose the ability to speak normally, and a 50% chance
of developing a bulbous protrusion on their forehead. |
36-50
|
The user
develops shining, piscine scales. There is a 50% chance they
become dependent on water, dehydrating dangerously after two hours
out of water. |
51-60
|
The user grows
stinging tentacles along their arms, back, or scalp (even chance
of any of these.) |
61-70
|
The user
develops the ability to store and discharge electricity from their
body. |
71-80
|
The user
develops bioluminescent markings over several parts of their body.
There is a 50% chance they have control over it. |
81-90
|
The user
develops suction cup-like suckers on their hands and feet. |
91-100
|
Roll twice |
Sharktooth
Pellet:
I've
long considered alchemy to be a science lost on the aquatic races.
After all, they could hardly craft the needed metal and glass
instruments needed, and the idea of pouring liquids underwater was
laughable. Combine that with the difficulty of even recording one's
findings in writing, and I'd assumed that alchemy was purely the
domain of land-dwellers. Seems I was mistaken.
-Elric Hartson,
monster researcher
While more limited
in application, the aquatic races such as the merfolk have found
their own uses for the magical potential of seafoam moss. By wrapping
a certain quantity of moss in certain seaweeds and leaving the result
out to dry, firm, waterproof pellets are created. Upon ingestion, the
consumer is granted a pointed, sharklike snout, accompanied by a maw
filled with numerous razor-sharp teeth. In addition to a dangerous
bite, they also gain a shark's powerful senses. These effects last
for an hour.
When ingested by any
fish-like race, these pellets are surprisingly safe, and no
side-effects are known. When used by any other creature, however,
there is a very strong chance of the magic going awry.
01-35
|
No
transformation occurs, but the consumer is crippled by intense
nausea for an hour. |
36-90
|
The
transformation occurs as normal, but there is a 10% chance the
effect is permanent. |
91-100
|
The consumer
is permanently transformed into a sharklike hybrid, gaining the
above toothy maw, along with gills, a dorsal fin, and a sturdy,
flippered tail. Any body covering such as hair is lost, replaced
by rough skin. There is a 50% chance the consumer retains the
ability to breathe air. |
No comments:
Post a Comment