Tuesday, July 30, 2019

Dreamtime Feather

Dreamtime Feather

By Tavaer

“...Once I saw a Tortle Berserker break his last weapon over the skull of a dying foe...then the strangest thing occurred, where the Tort stood was a hulking bear creature that looked as if it could rend tree and stone with just a glare if not sheer might. He...well she now, turned and remarked upon the carnage it had just wrought while sitting to meditate; “Violence is never the answer....Ohhhmmm.”...She left all the weapons and loot right there...I sold em' for a decent bit, but she kept the strange glowing boomerang she used so mercilessly before...”


A boomerang of unusual make that bears ancient symbols hearkening back to the early writings of human kind. It's surface and texture appear wooden, but also glows with a prismatic luster.

After it has been used in a battle it will cause the one carrying it; even through indirect contact such as clothing or baggage, to transform into the paragon of another race they closest resemble in personality- changing them to the point of caricature, but it also changes the personality of the new being to it's near opposite. In this state they have no memory of their other self and act accordingly as if they had always been. Any extraneous armor and clothing is altered or removed. The change is undone when the boomerang is separated from the one holding it, (perhaps if thrown again) and the victim will return to their prior state with no memory of their alter ego, but more compelled to pick up to pick up boomerang than before. If not caught or interfered with in midair it will always land nearby, embedding itself where it is clearly visible. The boomerang has no visible effect on those who have not used it against a foe.

Monday, July 29, 2019

Protean Pearl

Protean Pearl

Believed to be an actual biological byproduct of Proteus, Primeval God of Change, this pearl constantly cycles through a rainbow of colors. They come in many sizes, typically between marble and tennis ball sized, and is often found inset into a bracelet or amulet. When worn or carried, it protects the owner from incoming transformations...with a few caveats.

Any attempt at directly altering the owner's form is negated, the power of the effect absorbed into the pearl, whether the owner wants it or not. Due to its divine origins, even divine powers can be absorbed. Spells cast by the owner, as well as powers innate to the owner, are not affected by this, but magic items used by the owner are. Once an effect is absorbed by the pearl, subsequent, identical effects from the same source are negated, but not absorbed.

The pearl has a limited safe capacity. Depending on the pearl's size, it can hold between 3 and 12 transformative effects. Should this limit be exceeded, the pearl will crack. This crack isn't particularly obvious, but might be noticed by an observant viewer. Once cracked, the pearl has a 5% chance of exploding every time it is struck, 24 hours pass, or it absorbs another effect. This chance increases by 5% each time such an instance occurs. There is no known way of safely releasing a stored effect or repairing a cracked pearl.

Should it explode, all absorbed transformative effects are immediately released, with each having a 50% chance of affecting the pearl's holder, and a 50% chance of instead affecting an random applicable being within 30 feet (possibly including the holder.)

Friday, July 26, 2019

Tengu Fan

Tengu Fan

This ornate paper fan is standard issue of the tengu, proud crow-spirits from the east. Nobody knows where they get them, but most fans bear decorations and colors specific to the original owner. While every such fan is believed to originally belong to a tengu, they are sometimes stolen or lost, and can be used by any creature capable of grasping it.

The most useful property of the fan is its power over wind. With a simple flick, it can create short-range gusts of wind in any shape or direction the wielder desires, and the wind continues so long as they keep fanning. The utilities of this are largely a matter of the wielder's imagination, but it can be used to push human-sized creatures, clear harmful gasses, create updrafts to aid in leaping or flying, and even create a circular "barrier" of wind that can deflect arrows and bolts, but not bullets. It can even create a stronger gust, strong enough to lift a horse of its feet, though this stronger power takes eight hours to recharge.

The fan has another, stranger power. If the fan is gently waved at a creature within sixty feet, and the wielder doesn't wish otherwise, its nose will begin to grow longer, up to an inch per second! This growth lasts indefinitely, but can be reversed by even weak curse-removing effects, or by the wielder of any tengu fan.

Tuesday, July 23, 2019

Cloak of the Wolpertinger

Cloak of the Wolpertinger

This bizarre hooded cloak appears well crafted, if a bit strange, sporting a weave of brown and gray feathers down the back, and a pair of small antlers attached to the hood. It was crafted by a talented but eccentric wizard who was obsessed with wolpertingers; mythical animals said to resemble rabbits with wings and antlers. So great was this obsession, he actually magically altered a population of rabbits to ensure wolpertingers were no longer mythical! It's unknown what became of them, or how many of these cloaks were made. To this day, however, new ones continue to be found.

The power of the cloak is straightforward. Upon attempting to invoke the cloak's magic, the cloak merges with the wearer, transforming them into a wolpertinger, either rabbit sized or the size of their natural form. The size is randomly chosen if the wearer doesn't choose. This form is fast, agile, capable of flight, and rather strong at larger sizes. They can still speak, and the transformation lasts as long as the wearer likes, and they can transform to and from this form freely.

The wizard, while powerful, was reckless in his methods, however, and the cloak has a notable flaw unknown it its creator. Every time the wearer transforms to or from wolpertinger form, there is a chance of the cloak's magic failing. The base chance is 0%, increasing by 1% for each use after the first three. This chance resets when the cloak has gone 8 hours without transforming. In addition, the user cannot transform directly between large and small wolpertinger forms. They can only access either form from their natural form.

When the magic fails, the cloak immediately and permanently vanishes, often leaving the user in a partially transformed state.

01-20
The user is left in their natural form, without the cloak.
21-60
The user is trapped in wolpertinger form. If originally humanoid, they have a 50% chance of becoming anthropomorphic.
61-70
The user is left in their natural form, but with a wolpertinger's head.
71-80
The user is left as a wolpertinger, but with their natural head and upper torso.
81-90
The user is left in their natural form, but with antlers, buck teeth, and small, vestigial wings.
91-100
The user is left in their natural form, but with antlers, buck teeth, wings, furry arms, a fluffy tail and/or furred, digitigrade feet. 50% chance for each.

If the magic fails while transforming to or from the smaller size, roll here, as well.

01-50
The user retains their normal size.
51-75
The user is trapped at rabbit size.
76-100
The user is trapped halfway between normal and rabbit size.

For a victim of this failure, there is no magical effect left to dispel or cure. They can only be returned to normal by additional transformative effects.

Monday, July 22, 2019

Vestment of Rebirth

Vestment of Rebirth

Believed to be a creation of a goddess of love and beauty, this blue and white silken kimono is as rare as it is powerful. The material, while soft, is quite strong, and even seems to harden in response to incoming attacks, making it serviceable as armor.

Merely wearing the enchanted garment fills the wearer with vitality. Their rate of natural healing is doubled, and they receive moderate protection against disease. The vestment's most important attribute however, and the one it's named for, is its ability to resurrect the dead.

Should any intelligent creature die while wearing the Vestment of Rebirth, or should it be draped over a creature that died less than 24 hours prior, the kimono will enlarge, engulf the creature, and harden into a steel-hard cocoon. Should the cocoon be breached within the hour, the contained creature will break down into biological goo, truly dead. Otherwise, the cocooned creature will be rebuilt, free of injury, disease, and all but the most potent curses, and de-aged to their prime if possible. They will acquire a number of traits from wildlife, with a strong priority placed on traits that could've prevented their death. The cocoon disintegrates at this point.

Friday, July 19, 2019

Aarakocra Confinement Hood

Aarakocra Confinement Hood

Concept by Tavaer

This magic hood, resembling a leather falconry hood, was created long ago by a race of bird-people known as aarakocra. Inherently claustrophobic, they created this hood as a means of punishing prisoners. While it has long since fallen out use for its cruelty, they can still occasionally be found on black markets or discarded in dungeons. Upon being placed on an intelligent creature the hood's straps wrap themselves around the victim's jaw, binding itself to their head. While worn, the wearer is effectively both blind and deaf. If the wearer tries to remove the hood violently, or if it is placed on an avian humanoid, the hood manifests additional bindings, including a gag for the mouth, straps to bind arms or wings, and a pair of tethered ankle cuffs with attached bells. All parts of the hood regenerate rapidly from physical damage, but can be removed using standard anti-magic or anti-curse measures. It also automatically detaches from the wearer should they lose consciousness.

To the aarakocra, being bound, blind, and deaf is terrifying to the point of being maddening. After decades of use, some of these hoods were...changed by the perpetual terror of their wearers. These “haunted” hoods function the same as their more common variation on aarakocra, but in addition to sensory deprivation, other races will find themselves bombarded incessantly by the fearful and desperate thoughts of the hood's previous wearers. After as little as half an hour of this torturous exposure, the wearer begins to have trouble telling these memories apart from their own, and their own identity becomes muddled with those of the hood's previous victims. If the hood is not removed shortly after, they may come to believe that they themselves are and have always been an aarakocra. The warped magic of the hood is potent enough that if the hood is worn past this point, the victim actually may even begin to physically transform into an aarakocra! In most cases, this progression of confusion, delusion, and transformation will run its course 120~150 minutes after donning the hood, though strong-willed individuals might be able to hold out for much longer.

Even if the haunted hood is removed, if it has been worn for more than 30 minutes, the assault on the victim's sense of self leaves them in a dazed state for 24 hours, during which they are highly suggestible, and likely to come to believe anything told to them, and are extremely vulnerable to psychological manipulation.

Thursday, July 18, 2019

Idol of Lolth

Idol of Lolth

A jet black idol in the image of a feared and vengeful spider goddess with rubies for eyes, sometimes found in her shrines and temples. It weighs about ten pounds. Merely carrying the durable idol grants the holder several powers. At will, they can cast large webs, and they themselves cannot be snared by webs. They can climb along all but the slickest surfaces, whether walls or ceilings. Most non-sentient spider creatures will obey the holder's commands to the best of their understanding. Unsurprisingly, the idol also bears a curse, intended to punish those who would steal it.



After being carried for an hour, the idol implants a thought into the holder's mind, though those of strong will may resist it. The holder acquires the delusion that the the idol corrupts the holder, and that only he can resist it. This delusion remains until the holder has been separated from the idol for at least twenty-four hours. At the same time, the idol causes a horrid transformation in its owner. So long as the idol's delusion is in their mind, they will be unable to perceive the changes in their body.



Days
Changes
1-6
Thick black hairs grow over the limbs.
7-15
The beginnings of mandibles form near the cheeks. The last digit on each hand and foot begins to shrink and atrophy. Two tiny eyes begin to form near the natural eyes.
16-24
The last digit on each hand and foot shrivels and falls off. The mandibles grow into functional fangs, and small, vestigial limbs begin to form, enough to bring the limb count up to eight. A small abdominal growth forms, or if a tail is already present, it begins swelling.
25-33
The hairs thicken and spread over most of the body, while natural hair begins to thin. The third and fourth eyes are slightly smaller than their original eyes, and two more eyes start to develop. If there are still four fingers or toes on any extremity, one more drops off of each.
34-42
The skin hardens and becomes chitinous. All original hair falls out. Fifth and sixth eyes are fully grown, and two more begin to form. The extra limbs grow into fully functional arms, and the abdomen grows larger.
43-51
All eight eyes are fully formed, and the abdomen swells to its full size, and possesses fully-functional spinnerets.
52-60
All non-arachnid attributes, such as hands, upright posture and speech are lost. The afflicted appears to be a giant spider.



After 60 days, the holder's mind is lost, and they become a spider in mind as well as body. If the afflicted is relieved of the idol within the first six days, all mutations will reverse in the same amount of time. Afterwards, only further transformative effects can reverse the changes. Anti-curse magic temporarily breaks the delusion, and pauses the transformation for a day.

Eyes of Rho and Kal

“It's a distressingly common assumption that the creatures outside of our own reality are hostile and malicious, bent on our destruction...